A_watersoul_jiggle.mp4 Here
Replicate the effect by creating a mesh with a high subdivision count and applying a Soft Body Modifier .
To get that "watersoul" look, use a Glass or Water Shader with a high transmission value and a slight blue tint. Adjust the friction and damping settings to ensure the jiggle feels "heavy" like water rather than "light" like a balloon. a_watersoul_jiggle.mp4
The "Watersoul" is a guardian of a forgotten spring. Its physical form isn't solid; it's held together by ancient memories. Replicate the effect by creating a mesh with
Use the visual as a starting point for a character or world-building exercise: a_watersoul_jiggle.mp4