Banana-shooter-internal-master.rar

💡 : When building models, ensure your prefabs are placed in the AssetBundles/Source directory before exporting, as the SDK is designed to process multiple assets from this location simultaneously.

: Adding quality-of-life improvements or gameplay modifiers (e.g., speed, gravity, or UI changes). 🛠 Essential Tools Unity (URP) Standard engine for creating game-ready assets. Visual Studio For writing and compiling C# mod logic or SDK extensions. dnSpy / ILSpy To inspect the game's original code for hooking points. BepInEx banana-shooter-internal-master.rar

To develop or extend this specific project, you will likely focus on these three pillars: 💡 : When building models, ensure your prefabs

Are you looking to , or are you trying to compile the source code into a usable DLL for the game? Create Custom Models — Banana Shooter 0.1 documentation Visual Studio For writing and compiling C# mod

Use the "Build Asset Bundles" button and verify the output in the File Explorer.

Common framework used to load internal mods into Unity games.

Navigate to within Unity to build your bundles.

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