When viewing a card upgrade, the UI flags which choice better complements your Companion's powers or current Antiqorums (artifacts).
Accessing enemy data on the fly would be a major quality-of-life boost.
Explain how to optimize for a high-Curse run Show you the Unlocks roadmap for reaching Level 90 Beneath.Oresa.v0.4.1 (2).rar
Since every card in the game has two distinct upgrade paths (W and M), choosing the right one is critical.
A subtle glow on the floor shows which enemies can reach you in your current zone versus the far zone, making it clearer when a "Move" card is necessary for survival. 2. Forked Upgrade "Sim-View" When viewing a card upgrade, the UI flags
This feature is designed to reduce the "mental math" of positioning and streamline the branching upgrade system. 1. Zone Collision & Chain Preview
When you hover a card that triggers a Knockback , a "ghost" of the enemy's trajectory appears, highlighting if they will hit another enemy or a wall for bonus damage. A subtle glow on the floor shows which
A valuable feature for this version would be a , which would help players master the game's unique zone-based combat and complex upgrade paths. 🛠️ Feature: Tactical Foresight Overlay