Cities-xxl Direct
: If your map lacks specific resources, use the Trade system to maintain your budget's variance. Technical Tips
: Remember that most services (education, health, security) are strictly expenses. Retail —which includes shops, malls, and restaurants—is your primary source of service-based income. cities-xxl
: Medium-density industry is often preferable as it pollutes significantly less than high-density and doesn't require Executives to function, allowing you to keep those high-value residents farther away from smog. Managing Services and Economy : If your map lacks specific resources, use
: Use expressways that intersect in the middle of the map and lead directly to the edges. Place Elite housing and services in the center, with skilled and unskilled workers further out, and industry at the extreme periphery. : Medium-density industry is often preferable as it
: Unlike other city builders with fixed circular ranges, service coverage in Cities XXL travels through the road network. If your streets are congested, the effective range of your police, fire, and health services will diminish.
“In my very polluted cities I try to build very few things that need elites. If you're only building enough Heavy Industry and Manufact. to support your city then you should be able to keep it near the edges.” Simtropolis · 16 years ago Build the Perfect City in Cities XXL - Apple Books