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Fe Annoying Sound Controll Script *op* | Hydrog... < Editor's Choice >

Prevents sounds from triggering when an object is deleted (a common trick for loud exit noises). 📜 Example Script Logic (Functional)

Select a specific user and silence all sounds parented to their character or tools.

Mute specific Sound IDs commonly used for "earrape" or loud noises. 🛠️ Advanced Manipulation Features 🎯 Targeted Controls FE Annoying Sound Controll Script *OP* | Hydrog...

Here is a snippet showing how to implement the and Anti-Spam logic:

Are you targeting a specific game, or do you want a script? Prevents sounds from triggering when an object is

Forces all sounds in the game to stay below a specific Volume level (e.g., 0.5).

Only allows sounds to play if they are within a specific stud radius of your character. Automatically detects and mutes sounds that play on

Automatically detects and mutes sounds that play on a loop faster than 0.1 seconds.