Terra Invicta :: Patch 6 (bug fixes and balance improvements)
: Added the ability to mark finished projects and ship parts as "obsolete" to hide them and prevent UI clutter in menus and the ship designer.
: Fixed several underlying logic issues regarding how alien aggression and faction hate were calculated. 🛠️ UI & Informational Updates
: Updated the research screen to clearly display the actual availability chances for specific projects.
: Removed the CP requirements previously required to unlock certain projects (this primarily impacted unity projects).
Below are the primary features and highlights included in that specific version: 🚀 Key Quality of Life Features
: Removed salvo fire mechanics from missiles; all missiles and torpedoes were updated to fire steadily every 5 to 8 seconds.
: Moved the alien threat/hate user interface element directly to the main screen for easier monitoring. ⚖️ Balance & Gameplay Changes
Fгўjl: Terra.invicta.v0.3.35.zip ... Link
Terra Invicta :: Patch 6 (bug fixes and balance improvements)
: Added the ability to mark finished projects and ship parts as "obsolete" to hide them and prevent UI clutter in menus and the ship designer.
: Fixed several underlying logic issues regarding how alien aggression and faction hate were calculated. 🛠️ UI & Informational Updates FГЎjl: Terra.Invicta.v0.3.35.zip ...
: Updated the research screen to clearly display the actual availability chances for specific projects.
: Removed the CP requirements previously required to unlock certain projects (this primarily impacted unity projects). Terra Invicta :: Patch 6 (bug fixes and
Below are the primary features and highlights included in that specific version: 🚀 Key Quality of Life Features
: Removed salvo fire mechanics from missiles; all missiles and torpedoes were updated to fire steadily every 5 to 8 seconds. : Removed the CP requirements previously required to
: Moved the alien threat/hate user interface element directly to the main screen for easier monitoring. ⚖️ Balance & Gameplay Changes