GameGuru MAX offers several ways to integrate text into your games, ranging from simple environmental prompts to complex narrative systems like those found in RPGs. Core Text Behaviors
: A more advanced behavior that can be used for in-game radio messages or character dialogue to increase immersion. Customization and UI
: The editor itself supports various color themes (e.g., gray, light gray), and users can customize text, background, and highlight colors within the development environment. GameGuru MAX
: This provides informative text at the bottom of the screen when a player looks at or points to specific objects.
: While the default fonts are stored in the "fontbank" folder, users on the GameGuru Forums have documented ways to replace these with custom bitmap fonts using tools like BMFont . GameGuru MAX offers several ways to integrate text
These tutorials provide detailed walkthroughs on implementing various text-based behaviors in GameGuru MAX: GameGuru Max - Text In Zone Behavior Explained YouTube · Blood Moon Interactive GameGuru Max Tutorial - Examine Behavior Explained YouTube · Blood Moon Interactive GameGuru Max Tutorial - Document Behavior Explained YouTube · Blood Moon Interactive GameGuru Max Tutorial - Examine Prompt Behavior Explained YouTube · Blood Moon Interactive
Are you looking to create a specific type of game, such as an or a puzzle game , that requires a particular text system? GameGuru Max - Text In Zone Behavior Explained : This provides informative text at the bottom
: You can design custom main menus, pause menus, and Player HUDs to fit your game's aesthetic.