Branch Over The Network - Ground

One player acts as the host. Great for quick co-op with friends, but if the host lags or crashes, the whole session is affected.

When playing over a network, use the (Voice over IP) settings. It features 3D Positional Audio and Radio Channels , which are critical for coordinating room clears without being in the same physical room.

While not data-intensive, a stable upload speed of at least 5 Mbps is recommended for hosting a 4–8 player squad. 🛠 Troubleshooting Connectivity GROUND BRANCH over the network

The in-game menu where you filter by ping, player count, and game mode (PvE or PvP). ⚙️ Technical Requirements

Add an exception for GroundBranch.exe in Windows Defender to prevent blocked packets. One player acts as the host

Networking in GROUND BRANCH GROUND BRANCH uses a model for multiplayer . This ensures a consistent tactical experience by having one central "authority" (the server) handle physics, ballistics, and player states. 🌐 Connection Types

If you are hosting, you must forward UDP Port 7777 (Game) and UDP Port 27015 (Query) in your router settings. It features 3D Positional Audio and Radio Channels

The game relies heavily on Steamworks. Ensure your Steam overlay is active to accept invites easily.