Gurps Wwii Weird War Ii Secret Weapons And Twis... -

is a 144-page tabletop RPG sourcebook that blends historical World War II settings with the occult, superscience, and conspiracy theories . Edited and co-written by Kenneth Hite, the book serves as a "buffet" of ideas for GMs to create alternate history campaigns. Key Content & Themes

The supplement organizes its "weirdness" into several distinct categories to help players navigate a war where reality has taken a sharp turn: Gurps Wwii Weird War Ii Secret Weapons And Twis...

: Explores alternate history turning points, such as an Axis victory at Pearl Harbor or a successful Operation Sealion. is a 144-page tabletop RPG sourcebook that blends