is widely considered a "spiritual successor" and prequel to Contra: Hard Corps , developed by Arc System Works—the studio behind Guilty Gear .

: Unlike the punishing "one-hit kill" Arcade Mode, Rising Mode features a health bar that allows for multiple hits before losing a life.

: You can trade in earned points for increased health, extra lives, faster movement, and more powerful weaponry.

: Points are retained even if you lose all your lives, making the grind feel rewarding rather than like "time wasted".

: You can start from any previously completed level rather than restarting the entire game every time. Other Notable Gameplay Features