: Anisotropic filtering was finally confirmed as fully functional, and facial animations were fixed to ensure they didn't fall out of sync with higher frame rates. Community & Technical Review

: Improved auto-save performance (reducing stutters during quest completion) and fixed an issue where Nvidia GTX 1000 series cards and older GPUs saw better utilization.

: Despite the patch, the game still demands a relatively powerful CPU and may run worse than expected when compared to the original PS4 hardware's efficiency. The "CODEX" Release Context

Watch this technical analysis to see how Patch 1.10 performs on mid-range hardware and how it handles shader compilation:

: Reviewers from Kotaku and Wccftech noted that the game finally felt like a polished PC port. The inclusion of DLSS (in later minor hotfixes) and the fixes in v1.10 made high-frame-rate gameplay much more achievable. Ongoing Issues :

: It addressed inaccurate VRAM usage reporting in the options menu and reduced the memory overhead required for streaming shaders.