Once the model was rigged, the Animator allowed users to set keyframes on parameters (such as the X, Y, and Z axes) to create specific motions or facial expressions. This version introduced more sophisticated ways to handle voice acting synchronization and expression transitions. Features of the Pro Version
The space where the "rigging" process occurred. Creators imported layered PSD files (often from Adobe Photoshop) and assigned ArtMeshes to each individual piece of the character—hair, eyes, clothing, and limbs. Live2D Cubism Pro 2.0
Essential for complex movements like full-body turns, where multiple layers of "Warp Deformers" and "Rotation Deformers" must be nested to maintain structural integrity. Once the model was rigged, the Animator allowed
Live2D Cubism 2.0 tutorial (2015) - Ep.01 (3/3) "The Workflow" Once the model was rigged