The game features 10 main story areas, but completionists can unlock a total of 100 levels. Progress is defined by a loop of exploring, collecting items, and returning to the surface to spend "FP" (Force Points) on permanent stat upgrades.

Essential for revealing enemy HP and disabling traps; uses firearms.

A jack-of-all-trades that levels slowly but offers late-game versatility.

Battles are strictly turn-based. One unique feature is the command system, where a character will repeat their last assigned action indefinitely until the player manually changes it, allowing for a more automated flow during routine encounters. Reception and Legacy