: If FrameTime exceeds 16.6ms (sub-60fps), trigger a lower-sample count pass. 2. Auto-Depth Buffer Detection
Develop a script or macro that adjusts the RT_RAY_AMOUNT and RT_RAY_STEP based on the current frame rate. This prevents performance tanking in heavy scenes. : Monitor the FrameTime variable in ReShade. Reshade RTGI.zip
: Develop a wrapper that feeds Motion Vectors from the game engine into the RTGI temporal accumulation pass. : If FrameTime exceeds 16
: A toggle that scans for the correct depth map format (reversed vs. normal) and automatically sets RESHADE_DEPTH_INPUT_IS_REVERSED . This prevents performance tanking in heavy scenes
: If you want to automate settings, you'll need to write a C++ ReShade Add-on to communicate between the game's memory and the shader.
Ensure you are using the legitimate version from Pascal Gilcher's official channels. "Reshade RTGI.zip" files found on file-sharing sites often contain outdated versions or malware.