Roblox - Advanced Gun Store System (free) May 2026
game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local cash = Instance.new("IntValue") cash.Name = "Cash" cash.Value = 5000 -- Starting cash for testing cash.Parent = leaderstats end) Use code with caution. Copied to clipboard 📄 Step 3: Weapon Data Module
To make your system easily expandable without duplicating UI code, you will use a ModuleScript . Create a inside ReplicatedStorage > ShopItemData and name it WeaponCatalog . Roblox - Advanced Gun Store System (FREE)
Exploiters can easily manipulate local scripts to give themselves free items. To prevent this, the actual deduction of cash and awarding of the gun happen on the server. Exploiters can easily manipulate local scripts to give
: Exploiter-proof transactions handled exclusively through server sanity checks. Roblox - Advanced Gun Store System (FREE)
local ReplicatedStorage = game:GetService("ReplicatedStorage") local BuyWeaponEvent = ReplicatedStorage:WaitForChild("BuyWeapon") local WeaponCatalog = require(ReplicatedStorage.ShopItemData:WaitForChild("WeaponCatalog")) -- Example: Attaching the buy event to a specific button local shopFrame = script.Parent:WaitForChild("Frame") local buyButton = shopFrame:WaitForChild("BuyButton") local selectedWeapon = "Pistol" -- Dynamically change this when players select guns buyButton.MouseButton1Click:Connect(function() -- Request the server to handle the purchase BuyWeaponEvent:FireServer(selectedWeapon) end) Use code with caution. Copied to clipboard 🛡️ Step 5: The Secure Server Script