A safe room where players can spend collected gold on items like vitamins, flashlights, and the Skeleton Key.
A major static milestone where players must collect books to solve a keypad puzzle while avoiding the blind entity, Figure. Roblox Doors Map
The starting point where players purchase items and enter the hotel. A safe room where players can spend collected
The early levels of the mines, featuring minecart tracks and flooded corridors. The early levels of the mines, featuring minecart
A transitional area that connects the Hotel directly to the Mines.
The final confrontation of Floor 2, featuring a large-scale chase and boss fight against Seek. Subfloors and Secret Areas
The map in is a procedurally generated series of rooms that change with every playthrough, requiring players to progress through a linear path of numbered doors. While the layout between major milestones is random, the game follows a strict structure divided into "Floors" and specific key rooms. Floor 1: The Hotel