Given the current state of the game (likely in active development with a focus on expansion), here are three feature concepts that would fit the "Dark Fantasy Strategy" vibe: 1. The "Mercenary War-Table" (Strategic System)
Spend resources (Chaos Essences) to "graft" a trait from one character onto another. Seeds of Chaos [v0.3.10]
Expanding on the game’s branching storytelling, this feature would track your most "wicked" choices and manifest them visually or mechanically. Given the current state of the game (likely
Success increases your Influence in a region, while failure might alert the local guards, increasing the difficulty of your next personal visit to that town. 2. "Corruption Echoes" (Narrative Feature) Seeds of Chaos [v0.3.10]
A separate UI menu where you assign "Seeds" (units) to regional tasks like "Sabotage Trade" or "Spread Rumors."