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: The story branches but eventually returns to a "hub" scene to keep the scope manageable.

💡 : Don't try to write every possible ending at once. Build the riskiest part first—the core loop—to see if the story actually feels good to play before expanding. If you're comfortable sharing, Select Game

: Start with a one-page pitch ("The game is X, the player does Y, it feels like Z") before writing hundreds of pages of script. 4. Gameplay Mechanics (The "Game" Part) : The story branches but eventually returns to

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