Week Of Resoluti... — Stretched Resolution #3 Of The

Competitors played on 4:3 stretched, making enemy hitboxes appear wider but crushing the field of view.

Muscle memory was completely ruined, and the peripheral vision was warped at the edges. Stretched Resolution #3 of the week of resoluti...

In the neon-drenched arcade of the year 2042, there was no greater sin than playing on standard 16:9 aspect ratio. The competitive underground was ruled by those who could manipulate the very fabric of their displays to gain a tactical advantage. Competitors played on 4:3 stretched, making enemy hitboxes