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The story follows Ayan Kapoor (played by Sidharth Malhotra), a real estate broker consumed by debt, anger, and professional jealousy. Ayan represents the "everyman" of the 21st century—driven by the pressure to succeed but blinded by a "victim complex." His character arc begins when a near-fatal accident lands him in a purgatory-like space. This setting serves as a narrative device to strip away Ayan's worldly excuses, forcing him to confront the reality of his actions rather than the justifications he has built around them. CG and the Personification of Justice
The heart of the essay lies in the film's treatment of Karma . Unlike traditional depictions of hellfire and brimstone, Thank God emphasizes self-realization. The "black dots" and "white dots" system used by CG represents the binary of human choices. The film argues that life is a series of tests, and "heaven" or "hell" are not just destinations, but states of being influenced by our empathy and gratitude. The climax, where Ayan must choose between his life and an act of pure selflessness, underscores the film’s message: true redemption is found in the ego's dissolution. Conclusion The story follows Ayan Kapoor (played by Sidharth
This article is part of the Architecture of Consoles series. If you found it interesting then please consider donating. Your contribution will be used to fund the purchase of tools and resources that will help me to improve the quality of existing articles and upcoming ones.
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A list of desirable tools and latest acquisitions for this article are tracked in here:
### Interesting hardware to get (ordered by priority)
- Nothing else, unless you got something in mind worth checking out
### Acquired tools used
- Cheap Wii with accessories (£15)
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Title of article: Wii Architecture - A Practical Analysis
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bushing and marcan, 25c3: Console hacking 2008: Wii fail (Ben "bushing" Byer, one of the leading people in the Wii hacking scene, sadly passed away in 2016.).
↩︎
Okqubit, Motherboard (I've removed the background).
Changelog
It’s always nice to keep a record of changes. For a complete report, you can check the commit log. Alternatively, here’s a simplified list:
### 2022-12-04
- Corrected ambiguity between Hollywood (the SoC) and its internal GPU. See https://github.com/flipacholas/Architecture-of-consoles/issues/150 and https://github.com/flipacholas/Architecture-of-consoles/issues/151 (thanks @phire, @Pokechu22, @Masamune3210 and @aboood40091)
### 2022-11-23
- Improved anamorphic paragraph (see https://github.com/flipacholas/Architecture-of-consoles/issues/92), thanks @Pokechu22.
### 2022-01-12
- Corrected speed comparison, thanks James Diamond.
### 2021-12-23
- Added Mario model from Super Smash Bros Brawl
### 2021-06-26
- General overhaul
- Improved sources section
### 2020-08-20
- Minor mistakes corrected, thanks @JosJuice_### 2020-07-05
- Added mention of Jazelle and other unused bits of the ARM926EJ-S
### 2020-03-25
- Added Tails models
### 2020-01-06
- Spelling & Grammar corrections
### 2020-01-05
- More accurate references to official documents
- Extended (small) audio section
- Referenced Wiimote's speaker
- Added footer
- Public release
### 2020-01-04
- Second draft done
- hola carlos
### 2019-12-31
- First draft done
Rodrigo Copetti
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