: Dominant "Trophy" fish would guard specific structures (sunken logs, rock piles). You’d have to clear out smaller aggressive fish first or use specific lures to provoke the "boss" fish into defending its territory.
: Fish wouldn't just stay in the same spot. Depending on the in-game month, fish might move from deep winter holes to shallow spawning beds, requiring you to actually scout the lake like a real angler. Ultimate.Fishing.Simulator.2.v0.9.27.1.part2.rar
This feature would move the game beyond simple "fish-on-hook" mechanics and create a living world under the water: : Dominant "Trophy" fish would guard specific structures
Since that file name refers to a specific pirated or split-archive version of , a great feature to add to the game would be a "Dynamic Ecosystem & Multi-Species Interaction" system. Depending on the in-game month, fish might move
: Instead of fish spawning randomly, smaller baitfish (like Minnows or Perch) move in schools. Larger predators like Pike or Muskie actively hunt these schools. You could catch a small fish and have a massive predator strike it while you're reeling it in.