A red planet mapped with Victorian-era settlements, bizarre alien structures, and a distinct steampunk flair.

Origin used these games to capitalize on the massive development costs of the Ultima VI engine. It allowed them to release high-quality RPGs rapidly without building systems from scratch.

The series represents a fascinating, experimental era for Origin Systems in the early 1990s. Built on the engine of Ultima VI: The False Prophet , these games served as spin-offs that took the Avatar away from Britannia and into vastly different historical and pulpy settings. 🦖 Worlds of Ultima: The Savage Empire (1990)

The Avatar travels back in time to 1895 to rescue historical figures stranded on Mars.

This first entry ditching high fantasy for a pulp adventure setting inspired by classic lost-world novels.

The second title leaned heavily into Victorian science fiction, heavily inspired by the works of Jules Verne and H.G. Wells.

A massive, unmappable jungle on Earth filled with dinosaurs, massive insects, and human tribes pulled from various eras of history.

Master jungle magic and unite 13 distinct tribal factions to defeat an invasive race of giant ants called the Myrmidex. 🚀 Ultima Worlds of Adventure 2: Martian Dreams (1991)